Magyar Tamás

Software Engineer | Game Developer

X GitHub LinkedIn Mail
Magyar Tamás

I’m the guy teams call when something’s broken, unclear, or just plain tricky. I’ll dive in, make sense of it, and get it fixed or built right. I’m equally comfortable maintaining and improving large existing codebases as I am starting fresh projects from the ground up.

This is my website, where I share the experiences I gained while developing various applications.

All CSharp Colyseus GameDev Git JS Java Node.js REST React TS TypeScript Unity UnityEngine Vue3 WebSocket
FactoIsle screenshot

FactoIsle

FactoIsle is a base-building, automation, and sandbox indie game developed using the Unity Engine. It features procedural terrain generation, a chunk-based world system, flexible save system, and complex automation mechanics, including pipe and item transport systems.

-> Read more

Satos screenshot

Satos

Satos a turn-based strategy and quiz game featuring Unity client, Node.js backend with Colyseus WebSockets, and comprehensive admin tools.

-> Read more

Soma screenshot

Soma

SOMA (Sport Organization Management) is a web application designed for the administration of sports clubs and organizations. The application provides features to manage member information, events, payments, and documents.

-> Read more

git-qtk screenshot

git-qtk

git-qtk (Git Query Toolkit) is a command-line tool that lets you query Git repository metadata—like commits, authors, and files—using a simple, declarative SQL-like language in YAML files.

-> Read more

Mad Tycoon screenshot

Mad Tycoon

Mad Tycoon is a 2D real-time park management simulation game developed using Java, exploring its gameplay, technical architecture, and development challenges.

-> Read more