Software engineer · Game developer
Magyar Tamás
I build games and the systems under them — Unity clients, Node and Go backends, and tools around Git and local LLMs.
These are projects I designed and shipped. Open one if you want to see how.
Work
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Noir Detective
A proof of concept: a murder mystery that generates its story at runtime with a local LLM.
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FactoIsle
A factory game I built in Unity — 100k+ entities, still playable.
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Satos
A live multiplayer game I built end to end — client, server, admin.
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SOMA
A sports-club admin app I built end to end.
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git-qtk
My thesis: a SQL-like language for querying Git history.
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Mad Tycoon
A park sim I built in Java, from the game loop up.